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Screeps arena
Screeps arena










screeps arena

The entire class would program their bots and we’d all go at it. When I was in highschool, taking computer science (we learned Java), we use to play a game towards the end of the semester (not in Java) called robowar ( ). But I want that faster response of attack / defend. I have played the regular screeps for maybe 160 hours (I know not long). So excited for this!! I preordered closed alpha. Just an idea, I thought it was brilliant when I learned how Gladiabots is doing this. If there was a campaign similar to Gladiabots where you can face real challenges and progress in difficulty I think it would help retain more players with different play styles and different development styles. They spend too much time trying to prepare and sometimes quit before they ever even spawn into the public server. I know many people who have tried to play Screeps but want to be perfect or “ready” before they face other players. This was very fun in Gladiabots and I believe it would have a big benefit for Screeps Arena because of this:

#SCREEPS ARENA CODE#

The code used in the campaign changes every season so it has replay-ability and adapts to strategies of the players over time. It is a single-player campaign but the opponents in the campaign would be “ghosts” or “versions” of actual player code that was used in multiplayer (anonymously). I would like to suggest another feature for Arena that is also in Gladiabots. It seems to work well in that game and I think it will work well here too. I believe they call it a “ghost” of another player. Is the matching system inspired by Gladiabots? Have you played that game? It has a similar system where you play against different versions of AI of other players. It is supposed to be a ranked game and the competitive scene (or any game with competitive aspects or potential, really) works better with publically accessible data as far as I've observed in various different settings (MOBAs, games like Rocket League, sounds great! I have some questions and feedback: The implementation specifics aside, I dont even think giving an option to hide replays is really going to add any value to the game. I expect that most people wont care about their own replays being public, but will like others' being public and the few who care about their own not being public will look for the relevant options anyway. Though I think it would be best to have them public by default and let people opt out of sharing their replays instead. Why only if shared? I believe it would be in - or at least not against - the spirit of the game to be able to look up others' fights and learn from them as well.įair point, probably we can add an option "Make replay public".

screeps arena

Said in Screeps Arena said in Screeps Arena Preorder:












Screeps arena